setting X as your eastings coordinate, Y as your northings, and Z as your AOD. This involves changing the transform position of your model, i.e. For this reason, we recommend using the TwinMotion plugin, or if you're unable to use it, geolocate/zero your exported OBJ file using a dedicated modelling package like Blender or 3ds Max.įor further instructions regarding geolocation, please see this communication issued by GRAPHISOFT.īlender supports geolocation. Instead, it will be ArchiCAD's absolute origin, which is hidden from the user, meaning it could be anywhere/may produce unexpected results. When you export to OBJ, the origin of the OBJ file will be neither your Project Origin nor your User Origin. When importing, set your projection to 'New Origin' and manually enter your Eastings/Northings/AOD into the X/Y/Z fields respectively. For models exported using TwinMotion plugin, scale is automatically set to centimetres. To import an ArchiCAD model into VU.CITY, use the AutoCAD import option. Note you can use the TwinMotion plugin for ArchiCAD to export to FBX and zero your model. We recommend Blender as it's free and open-source, plus it has powerful editing tools:ĪrchiCAD can export high-quality OBJ files, however there are limitations regarding geolocation. It is possible to remedy some of these issues in some CAD/BIM packages (see compatibility notes below), but to fully polish a model you generally need to use a dedicated modelling package. Common issues include missing faces, dark shading smudges, and appearing in unexpected locations. How to geolocate your model for VU.CITYįBX files exported directly from popular CAD/BIM software packages tend to need additional optimisations to make them look their best when rendering in VU.CITY.File requirements for a VU.CITY-ready 3D model. To get the best out of VU.CITY, it's important to understand the principles behind what makes a great rendering model: Equally there are different approaches when building a 3D model for design/construction purposes, and when you want to render it in a 3D physics environment. There are import differences between CAD/BIM file formats, and rendering formats like FBX and OBJ.
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